Utilization of spatial topology representation in route searching in real space using a game engine
In a dynamic environment where synchronization between the real world and the digital world is required, game engines are considered […]
In a dynamic environment where synchronization between the real world and the digital world is required, game engines are considered […]
We will provide an overview of the need for a general-purpose spatial description format called Common Ground, its possible format, […]
Common Ground has one of its inaugural papers presented at the IEEE Smart Cities Conferences in Bucharest, Romania! The paper […]
The following two subjects were presented from the laboratory. CAADRIA 2023 カンファレンスHP Systematic Review of Organizing The Data Flow of […]