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Utilization of spatial topology representation in route searching in real space using a game engine

Utilization of spatial topology representation in route searching in real space using a game engine

In a dynamic environment where synchronization between the real world and the digital world is required, game engines are considered useful for route searching for agents, and one of their features is the navigation mesh mechanism. In the architecture and geography fields, implementation of static description specifications that include spatial topology information, such as IFC and IndoorGML, is progressing, but they are not fully utilized for route planning. In this research, we examine the possibility of making route searching in real space…

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New Paper at IEEE Smart Cities!

New Paper at IEEE Smart Cities!

Common Ground has one of its inaugural papers presented at the IEEE Smart Cities Conferences in Bucharest, Romania! The paper ‘Proposal for the Implementation of Spatial Common Ground and Spatial AI using the SSCP (Spatial Simulation-based Cyber-Physical) Model’ details the system architecture that could facilitate the Common Ground vision. The paper was authored by Youichiro Miyake, Keisuke Toyoda, Takashi Kasuya, Akihiko Hyodo, Masashi Seiki. The paper was presented by Youichiro Miyake and Keisuke Toyoda, who also used the opportunity to visit counterparts and build academic…

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CAADRIA 2023

CAADRIA 2023

The following two subjects were presented from the laboratory. CAADRIA 2023 カンファレンスHP Systematic Review of Organizing The Data Flow of Systems Using Building Information Modeling and Distributed Ledger Technology Authors: 登壇者 和泉 智也(共著:豊田 啓介 As the digitalization in the architecture, engineering, and construction (AEC) industry has been rapidly progressing, building end users will require more coverage of quality data for their built environment. Despite its obvious need, it is seldom for the building information modeling (BIM) to be distributed for…

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